- Related video from YouTube
- Scoring Dice Rolls
- Key Rules and Winning Conditions
- 1. Yahtzee
- 2. Farkle
- 3. Shut the Box
- 4. Ten Thousand
- 5. Pig
- 6. Liar's Dice
- 7. Chicago
- 8. Bunco
- 9. Ship, Captain, and Crew
- 10. Dice 10000
- Comparing Dice Game Scoring Methods
- Final Thoughts
- FAQs
10 Dice Game Scoring Variants: Rules & How to Play
Dice games offer a fun and unpredictable way to pass the time with friends and family. The scoring rules are a key part of these games, deciding how points are awarded and how you win. This article explores 10 different scoring methods for dice games, including:
Related video from YouTube
Scoring Dice Rolls
Game | Scoring Dice Rolls |
---|---|
Yahtzee | Ones, Twos, Threes, Fours, Fives, Sixes, Three/Four of a Kind, Full House, Small/Large Straight, Yahtzee, Chance |
Farkle | Single 1, Single 5, Three/Four/Five/Six of a Kind, Straight, Three Pairs |
Shut the Box | Single numbers, Pairs, Runs |
Ten Thousand | Single 1, Single 5, Three/Four/Five/Six of a Kind, Straight, Three Pairs |
Pig | Single die rolls |
Liar's Dice | Bluffing and guessing dice values |
Chicago | Roll target number each round (2 to 12) |
Bunco | Roll target number each round (1 to 6) |
Ship, Captain, and Crew | Roll 6 (ship), 5 (captain), 4 (crew) in order, then score remaining dice |
Dice 10000 | Single 1, Single 5, Three/Four/Five/Six of a Kind, Straight, Three Pairs |
Key Rules and Winning Conditions
- Yahtzee: Roll up to 3 times per turn, then score in one category. Highest total score after 13 rounds wins.
- Farkle: Bank points anytime. If no scoring combo, you "Farkle" and lose turn points. First to 10,000 points wins.
- Shut the Box: Close numbers on the board. If you can't close numbers, your turn ends. Lowest score wins.
- Ten Thousand: Set aside scoring dice to re-roll. If no points scored, lose turn points. First over 10,000 points wins.
- Pig: Roll and add to turn score. Roll 1 and lose turn points. Can "hold" anytime. First to 100 points wins.
- Liar's Dice: Players only see their own dice. Make higher bids or challenge. Last player with dice wins.
- Chicago: No points if you don't roll target number. Highest total score after 11 rounds wins.
- Bunco: Teams compete against others at their table. Rotate tables each round. Team with most rounds won wins.
- Ship, Captain, and Crew: Re-roll remaining dice for higher score if rolled in 1-2 rolls. Highest score wins.
- Dice 10000: Set aside scoring dice to re-roll. If no points scored, lose turn points. First over 10,000 points wins.
Explore these diverse scoring variants to keep dice games fresh and engaging. Understand the rules to tailor the game to your preferences, and have fun as you develop your skills!
1. Yahtzee
Game Goal
Roll five dice to score the most points by creating specific number combinations.
Scoring Combinations
Category | Points Scored |
---|---|
Upper Section | |
Roll 1s | Sum of 1s |
Roll 2s | Sum of 2s |
Roll 3s | Sum of 3s |
Roll 4s | Sum of 4s |
Roll 5s | Sum of 5s |
Roll 6s | Sum of 6s |
Lower Section | |
3 of a Kind | Sum of all 3 matching dice |
4 of a Kind | Sum of all 4 matching dice |
Full House | 25 points for 3 of one number and 2 of another |
Small Straight | 30 points for 4 sequential numbers |
Large Straight | 40 points for 5 sequential numbers |
Yahtzee | 50 points for 5 of the same number |
Chance | Sum of all 5 dice |
Rules
- Roll up to 3 times per turn
- After 3 rolls, score in one category
Winning
The player with the highest total score after 13 rounds wins.
2. Farkle
Game Goal
Score points by rolling dice combinations. Balance risk and reward to reach the target score.
Scoring Dice Rolls
Roll | Points |
---|---|
Single 1 | 100 |
Single 5 | 50 |
Three of a kind | Face value x 100 (e.g., three 2s = 200) |
Four of a kind | 1000 |
Five of a kind | 2000 |
Six of a kind | 3000 |
Straight (1-6) | 1500 |
Three pairs | 1500 |
Two triplets | 2500 |
Key Rules
- Bank points anytime to end your turn
- If you roll no scoring combo, you "Farkle" and lose turn points
Winning
First player to reach 10,000 points wins. Others get one last chance to beat the high score.
3. Shut the Box
Game Goal
The aim of Shut the Box is to close as many numbers as possible on the board by rolling dice. It's a game of strategy and luck, where players must make the most of their rolls to minimize their score.
Scoring
Players score by rolling the dice and closing numbers on the board that match the sum of the dice. Here are the scoring options:
Roll | Scoring |
---|---|
Single die value | Close that number |
Sum of both dice | Close numbers that add up to the sum |
Multiple numbers | Close multiple numbers with one roll |
Key Rules
- If you've closed numbers 7, 8, and 9, you can roll a single die
- If you can't close any numbers with your roll, your turn ends
Winning
The game ends when all players have had a turn. The player with the lowest score wins.
If a player closes all the numbers on the board, they win automatically.
4. Ten Thousand
Game Goal
Be the first player to score over 10,000 points by rolling six dice and keeping scoring dice to add to your running total.
Scoring Dice Rolls
Roll | Points |
---|---|
1 | 100 |
5 | 50 |
3 of a kind | 100 x number on dice (e.g., 3 twos = 200) |
4 of a kind | 200 x number on dice |
5 of a kind | 400 x number on dice |
6 of a kind | 800 x number on dice |
Straight (1-6) | 1,500 |
Three pairs | 1,500 |
Key Rules
1. After scoring, you can roll again if you set aside at least one scoring die from your previous roll.
2. If you don't score any points on a roll, you lose all points for that turn.
Winning
The game ends when one player reaches over 10,000 points. Other players get one final roll to try and beat the leading score. The player with the highest score wins.
5. Pig
Goal
Be the first player to score 100 points.
Scoring
In Pig, you score points by rolling a single six-sided die:
Roll | Points |
---|---|
2 | 2 |
3 | 3 |
4 | 4 |
5 | 5 |
6 | 6 |
Rules
- Roll the die and keep rolling to add to your turn's score.
- If you roll a 1, your turn ends, and you lose all points from that turn.
- You can choose to "hold" at any time to bank your turn's points.
Winning
The first player to reach 100 points or more wins the game.
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6. Liar's Dice
Game Goal
Be the last player with dice remaining by making accurate bids or catching others bluffing.
How to Play
- Players can only see their own dice and must bid on the total number of dice showing a certain face value.
- Players take turns making higher bids or challenging the previous bid.
- If a player's bid is challenged and found incorrect, they lose a die.
- A player can declare "spot-on" if they think the bid matches the exact number of dice with that face value. If correct, all other players lose a die. If incorrect, the bidder loses a die.
Key Rules
- Players can only see their own dice.
- Make higher bids or challenge the previous bid.
- Lose a die if your bid is challenged and incorrect.
- Declare "spot-on" to claim the bid matches the exact number of dice with that face value.
Action | Consequence |
---|---|
Correct bid | Continue playing |
Incorrect bid (challenged) | Lose a die |
Correct "spot-on" call | All other players lose a die |
Incorrect "spot-on" call | Caller loses a die |
Winning
The last player with dice remaining wins the game.
7. Chicago
Game Goal
Be the player with the highest score after 11 rounds.
Scoring
In Chicago, you aim to roll every possible combination of two dice. There are 11 combinations, and you'll have 11 chances to roll them.
Each round has a target combination, starting at 2 and going up to 12 in sequence.
How to Play
1. The starting player rolls both dice. 2. For the first round, the target score is 2. If the player rolls two 1's, they score 2 points. If not, no points are awarded. 3. Play moves to the next player.
Round | Target Combination |
---|---|
1 | 2 |
2 | 3 |
3 | 4 |
4 | 5 |
5 | 6 |
6 | 7 |
7 | 8 |
8 | 9 |
9 | 10 |
10 | 11 |
11 | 12 |
Winning
After 11 rounds, the player with the highest total score wins!
8. Bunco
Game Goal
The aim of Bunco is to score points by rolling the target number for each round. The player or team with the most points at the end wins.
Scoring
Points are scored by rolling the target number for that round:
Round | Target Number | Points Scored |
---|---|---|
1 | 1 | 1 point per die showing 1 |
2 | 2 | 1 point per die showing 2 |
3 | 3 | 1 point per die showing 3 |
4 | 4 | 1 point per die showing 4 |
5 | 5 | 1 point per die showing 5 |
6 | 6 | 1 point per die showing 6 |
Rolling three of the target number is called a "Bunco" and scores 21 points, ending that round.
How to Play
- Players are divided into teams of two and seated at tables.
- Each round, players take turns rolling three dice, trying to roll the target number.
- Teams compete against other teams at their table.
- After each round, teams rotate tables and partners.
Winning
The game is played over six rounds. The team with the most rounds won is the winner. If there's a tie, the team with the most Buncos wins. If still tied, the team with the highest total score wins.
9. Ship, Captain, and Crew
Goal
Roll a 6 (the "ship"), a 5 (the "captain"), and a 4 (the "crew") in three rolls or less. The remaining two dice are used to score points.
Scoring
Players score points by rolling the ship, captain, and crew in the correct order:
Roll | Points |
---|---|
6 (ship) | - |
5 (captain) | - |
4 (crew) | - |
Remaining dice | Sum of remaining dice |
If a player rolls a 6, 5, and 4 in one or two rolls, they can re-roll the remaining dice to get a higher score.
Rules
- Roll the ship (6), captain (5), and crew (4) in order.
- If a 5 or 4 is rolled before a 6, it cannot be kept until a 6 is rolled.
- Use remaining rolls to re-roll the cargo dice for a higher score.
Winning
The game continues until all players have had a turn. The player with the highest score at the end wins. If there is a tie, players take an extra turn until a winner is determined.
10. Dice 10000
Game Goal
Score over 10,000 points by rolling winning dice combinations.
Scoring Combinations
Roll | Points |
---|---|
Single 5 | 50 |
Single 1 | 100 |
Three of a kind (except 1s) | 100 x number rolled |
Three 1s | 1000 |
Four of a kind | Double three of a kind score |
Five of a kind | Double four of a kind score |
Six of a kind | Double five of a kind score |
Straight (1-6) | 1500 |
Three pairs | 1000 |
How to Play
- Roll the dice.
- Set aside scoring dice.
- Re-roll remaining dice to try for more points.
- If you don't score on a roll, you lose all points for that turn.
Winning
The first player to score over 10,000 points wins. Other players get one final roll to try to beat the highest score.
Comparing Dice Game Scoring Methods
Here's a comparison of the scoring methods for various dice games:
Game | Goal | Scoring Dice Rolls | Key Rules | Winning |
---|---|---|---|---|
Yahtzee | Score points in 13 categories | Ones, Twos, Threes, Fours, Fives, Sixes, Three/Four of a Kind, Full House, Small/Large Straight, Yahtzee, Chance | Roll up to 3 times per turn, then score in one category | Highest total score after 13 rounds |
Farkle | Reach 10,000 points | Single 1, Single 5, Three/Four/Five/Six of a Kind, Straight, Three Pairs | Bank points anytime. If no scoring combo, you "Farkle" and lose turn points | First to 10,000 points. Others get one last roll |
Shut the Box | Close numbers on the board | Single numbers, Pairs, Runs | If you can't close numbers, your turn ends. Close all numbers to win instantly | Lowest score wins after all players have had a turn |
Ten Thousand | Score over 10,000 points | Single 1, Single 5, Three/Four/Five/Six of a Kind, Straight, Three Pairs | Set aside scoring dice to re-roll. If no points scored, lose turn points | First over 10,000 points wins. Others get one last roll |
Pig | Reach 100 points | Single die rolls | Roll and add to turn score. Roll 1 and lose turn points. Can "hold" anytime | First to 100 points wins |
Liar's Dice | Be last player with dice | Bluffing and guessing dice values | Players only see their own dice. Make higher bids or challenge | Last player with dice wins |
Chicago | Highest score after 11 rounds | Roll target number each round (2 to 12) | No points if you don't roll target number | Highest total score after 11 rounds wins |
Bunco | Score 21 points per round | Roll target number each round (1 to 6) | Teams compete against others at their table. Rotate tables each round | Team with most rounds won wins |
Ship, Captain, and Crew | Score highest points | Roll 6 (ship), 5 (captain), 4 (crew) in order, then score remaining dice | Re-roll remaining dice for higher score if rolled in 1-2 rolls | Highest score wins after all players have had a turn |
Dice 10000 | Score over 10,000 points | Single 1, Single 5, Three/Four/Five/Six of a Kind, Straight, Three Pairs | Set aside scoring dice to re-roll. If no points scored, lose turn points | First over 10,000 points wins. Others get one last roll |
This table summarizes the goal, scoring dice rolls, key rules, and winning conditions for each dice game, making it easy to compare and understand the different scoring methods.
Final Thoughts
Dice games offer a wide range of scoring methods, each adding a unique twist to the classic dice rolling experience. From the familiar Yahtzee to the intriguing Ship, Captain, and Crew, exploring different scoring variants can enhance your gameplay and keep things fresh.
By understanding the various scoring systems, you can tailor the game to your preferences and create an engaging experience for you and your friends. Don't be afraid to experiment with house rules or combine elements from different games to craft your own unique scoring method.
Remember, the beauty of dice games lies in their simplicity. With practice, you'll develop your skills and become a dice game pro. Share your favorite scoring methods, tips, and experiences in the comments below, and let's grow the dice game community together!
As you delve into the world of dice games, keep an open mind and have fun. Mastering a new scoring method may take time, but the journey is part of the enjoyment. Happy rolling! 🎲
Key Takeaways
- Explore different dice game scoring variants to keep gameplay fresh and engaging.
- Understand the various scoring systems to tailor the game to your preferences.
- Experiment with house rules or combine elements from different games.
- Share your experiences, tips, and favorite scoring methods with the community.
- Practice and have fun as you develop your dice game skills.
FAQs
What are the scoring rules for Farkle?
Here are the standard point scoring rules for Farkle:
Roll | Points |
---|---|
5 | 50 |
1 | 100 |
Three of a kind (2-6) | 100 x number (e.g., three 2s = 200, three 3s = 300) |
Three 1s | 1,000 |
Four of a kind | 1,000 |
Five of a kind | 2,000 |
Six of a kind | 3,000 |
Straight (1-6) | 1,500 |
- If you roll a combination that doesn't score points, you "Farkle" and lose your turn's points.
- You can choose to bank your points at any time to end your turn safely.
- The first player to reach 10,000 points wins. Other players get one last roll to try and beat the high score.